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for _, effect in pairs(effects) do local effectInstance = getCharacter():FindFirstChild(effect) if effectInstance then effectInstance:Destroy() end end end roblox fe godmode script inf health never
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-- Optional: additional effects disable local function disableEffects() local effects = { "Fire", "Smoke", "Sparkles", } roblox fe godmode script inf health never
-- Variables local player = Players.LocalPlayer local character = player.Character
local function getCharacter() return character end
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")