GLES30.glUseProgram(program); GLES30.glDrawArrays(GLES30.GL_TRIANGLES, 0, 3); }
Here is an example code snippet that demonstrates how to create an OpenGL ES 3.1 context and render a triangle on Android:
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { GLES30.glViewport(0, 0, width, height); } } This code creates an OpenGL ES 3.1 context, renders a triangle, and uses shaders to control the graphics rendering process.
GLES30.glUseProgram(program); GLES30.glDrawArrays(GLES30.GL_TRIANGLES, 0, 3); }
Here is an example code snippet that demonstrates how to create an OpenGL ES 3.1 context and render a triangle on Android:
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { GLES30.glViewport(0, 0, width, height); } } This code creates an OpenGL ES 3.1 context, renders a triangle, and uses shaders to control the graphics rendering process.