Only Games Github Apr 2026
bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } }
public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; only games github
Vector3 movement = new Vector3(moveX, 0.0f, moveZ); bool IsGrounded() { // Raycast down from the
Let me know if you want me to add or change anything! 1.1f)) { return true
Epic Quest
Here is the code