def handle_event(self, event): if event.type == pygame.MOUSEBUTTONDOWN: if 300 <= event.pos[1] <= 350: if (WIDTH - 100) / 2 <= event.pos[0] <= (WIDTH + 100) / 2: # Fire Kamehameha! self.energy -= 10 if self.energy < 0: self.energy = 0
# Main loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() simulator.handle_event(event) Kamehameha Simulator Script- Mobile Gui -Infini...
# Draw everything screen.fill(WHITE) simulator.draw(screen) pygame.display.flip() def handle_event(self, event): if event